#pragma once

#include "ConstDefine.h"
#include <string>
#include "cocos2d.h"
class SpriteMonster;
class MonsterFactory
{
public:
	MonsterFactory(void);
	~MonsterFactory(void);
	static bool	getMonsterName(MONSTER_SUB_TAG tag,std::string strName[],int &nNum);
	static SpriteMonster *getMonster(MONSTER_SUB_TAG tag);
	static cocos2d::CCSize getSize(MONSTER_SUB_TAG tag,cocos2d::CCSize scaleSize=g_monsterScale);
};
